Behaviors.hkx files from the FG 32-bit version.
I followed tomcruise_momshoes' excellent guide for porting Switch mods and have successfully merged and gotten working Vilja (with Solstheim add-on), Falskaar, Wyrmstooth, Forgotten City (converted from scratch since converted mod has been deleted), Inigo, Aurlyn Dawnstone, UNP Body Fit, UNP Sexy Armor Replacer, and a bunch of smaller mods (Paarthunax Dilemma, Civil War Neutrality, Jiub's Opus, Cheat Room, Magicka Sabers, Project Flintlock, etc.) that I merged together from their SSE versions. I've looked through a bunch of forums, and nothing I've seen has worked. Generating Behavior Files.Īlternate Animation mods: 2 sets: 45 total groups: 89 added file slots: 1144 alternate files: 721ħ21 animations for 3 mods successfully included (character). Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations). Reading FNIS_PCEA2 V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 557 alternate animations). Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Generator: D:\Steam\steamapps\common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe If you use SKSE, this can be fixed by starting Skyrim once through Steam.<<
>Warning: Generator not run from a legal (Steam) Skyrim installation directory.
I've reinstalled SKSE a few times, started the game through SKSE and ran the FNIS behavior a bunch. Every time I start Skyrim, my character is T posing and I get a message saying: